Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Saturday, 13 October 2012

Daydream / Nightdream, a story ‘Made In Athens’ #4


NW_NightDay_1
[Daydream/Nightdream, model and photograph by draftworks*architects]

There is a woodcut of M.C.Escher, called Day and Night [1] where a flock of black birds flying in a day sky coexists in the same picture with a flock of white birds in a night sky. At a zone in the middle of the painting a magic transformation occurs as the black birds change into white birds and the day changes in the night. With his mastery of optical illusions Escher creates a threshold where the exact moment of transformation becomes untraceable. The fourth story of Athens, Northwest Passage, is the story of Leontis, a tribe that have a similar idea about the threshold between reality and imagination, comparing it with the undefined threshold between day and night. Leontis believe that dreams are the catalysts between the two realities. They don’t just speculate that the dreams are some kind of indication of their imagined desires; they actually believe that dreams are true experiences of their desires. In a similar way the city for them consists of two realities that fit into each other. They believe that we actually live in both realities.

In our wooden model we recreate the miniature world of the two coexisting worlds in the form of two typical opposing resident blocks in the city and introduce the threshold between the worlds as an opening and closing of a cupboard. 

Excerpts from the story Daydream / Nightdream, part of the project 'Athens: Northwest Passage', by draftworks* Exhibited at the 13th Venice Biennale, Greek pavilion [curators: Panos Dragonas, Anna Skiada] 


This is how the story starts:


‘There was a time in this city, that, as I was walking ‘many times in the night’ I could listen to people’s breaths through the open windows.  I could listen to their erotic conversations, their whispers, their agonies for insignificant or important concerns. And the more I was getting far from the neighbourhood, the more I was entering into the transparency of their world.  At that time the human presence at the neighbourhoods and the suburbs was omnipotent. As well as the presence of love. A love that was moving in the streets and was transforming the whole city into an erotic workshop’   [1]



Leontis, Day 2, A Dream Within the Dream


[...]

They also believe that dreams should have their proper space in the city. They say that there is a second dream-like city that wakes up within the first one every time they go to sleep. Constructed by the material the desires are made of, Leontis do not just believe in this second city as a fable, they believe in its actual materiality. Having mixed the two cities in their minds sometimes they confuse the threshold between being awake with being asleep and they often can’t even tell the order of things: do they first make things happen and then they dream of them or is it the opposite?


[...]

All these people from the opposite flats may have never met, and may also never meet in their entire life. However, for Leontis, the worst fear is not that, it is not having a dream to share. 


Notes:
[1] M.C. Escher, Day and Night, 1938, Cornelius Van S. Roosevelt Collection

NW_NightDay_3
NW_NightDay_4
[Daydream/Nightdream, model and photograph by draftworks*architects]



Saturday, 22 September 2012

‘Practicing’ Nature as a form of creative Εco-tourism


‘Passive’ and ‘active’ tourism: The bond with place.

In a recent article the American economist Paul Krugman notes:
One of their [Greece’s] major exports is tourism. Greece exit [from Eurozone] could create a very ugly scene for six months or a year, but after that there’s tons of package tours of British lager louts [sic] going to the Greek isles. It sounds awful, but compared with 50 per cent youth unemployment, maybe not so bad.’[1]

The term ‘lager louts’ describes the swarms of intoxicated tourists that every summer reach Greece, as well as Cyprus and other countries of the European South and the Mediterranean. Krugman uses this term, not with a purpose to underestimate this kind of tourists, but to describe lively what he believes to be the fate of these countries, especially in a climate of economic recession: The ‘lager louts’ that bring easy and fast money are preferable to a local youth unemployment that reaches 50 per cent. Which, however, is the condition that this kind of tourism brings along with it to the place that accommodates it?

This kind of tourism is offered as a commodity product that promises to its consumer -mainly young low or middle class people from some centre-European country- one or two weeks of unrestricted hedonism and escapism. Whilst on the other hand, it promises to the local community an inflow of currency, creation of new working places and fast economic growth. What does though a growth based on ‘escapism’ mean? For the place that hosts it, this kind of tourism means the creation of enclaves, cut off from the reality of the place, a kind of ‘thematic park’ or a ‘coastal Mall’ in which the tourist experiences a simulated reality. The same, happens with similar enclaves destined to higher incomes, where again a kind of ‘park’ is offered, only a much more luxurious one. The result is, what Jean Baudrillard calls simulation[2] of reality, that is, a copy of the real, a simulation of it that becomes more real than the prototype itself. The tourist experiences a ‘Cyprusness’, namely a copy of Cyprus, that becomes as a condition more real than Cyprus itself. In this condition, the interpretation of the place, the practical bond with it, is either impossible or mediated by a simulation. [Fig.1]

Fig_1

Fig.1: Amusement Park (Luna Park) ‘Catapult’, Agia-Napa, Cyprus.
Author : OldMuzzle.Source : Wikimedia Commons

With this article we don’t want to deny the importance of tourism as a national product of Cyprus, or of other countries of the European South and the Mediterranean. On the contrary, we admit the importance of the tourist industry, even the present financial necessity of this kind of ‘fast’ tourism. Precisely for this reason, however, we consider it important to place questions about the present and the future of this industry, about its possible development, and, why not, in terms of the market, for a qualitative improvement of its product. We then draw attention to the need for a balance between the visitor and the place under the umbrella of architectural design.

The American sociologist Erving Goffman, in his ‘Frame Analysis’ theory refers to the concept of ‘bracketing’[3], namely the cognitive brackets that we put subconsciously during initiating or terminating our conceptions of reality. In the world of Theatre for example, ‘bracketing’ refers to all the gestures that symbolically state that ‘now the act begins’ or ‘now the act finishes’, like the change in lights or the draw of the stage curtain. ‘Bracketing’ means the installation of a frame through which we can perceive and interpret reality. This perception and interpretation of reality however can be either imposed and passive or creative and active. In cases of creative theatre for example, the viewer does not remain passive, but participates in the construction of the ‘fictional world of the play’, by consciously entering the temporal frame of the ‘bracketing’ and by ‘co-interpreting’ the fictional world together with the actors. On the occasion of a tourist visit again a similar frame is constructed. Within the frames of a limited time period, the visitor is converted into the viewer of a play. He opens and closes the brackets within which he will be able to perceive and interpret the reality of the place that he visits. In the case of the tourist formation of ‘enclaves’ that we referred to above, this frame is artificial, pre-determined for the visitor and limits his capacity to interpret the place in his own terms, and by his own means. The visitor then is converted into a passive viewer of the place, consuming thus an interpretation that he has not co-created.

We stress here the need at the same time for a kind of ‘creative’ tourism. ‘Creative tourism’ is about creating the conditions for an unmediated bond to be developed with the place, as a relief from simulation. There are many new categories of tourists that pursue experiences out of the box of massive tourism and the consumption of a place as a product. There are new alternative kinds of tourism, where, for example, one can experience nature and open a dialogue with the place at the same time.  The ‘creative tourism’ consists of ‘practicing’ nature, namely actively ‘inhabiting’ nature, by paying the price of time, effort and personal involvement of the visitor. Turning back into past forms of tourism, when the category was not yet massive, it is interesting to look into how -when the term ‘tourist’ did not have the content we nowadays give to it- the one who travelled to visit a place was called ‘traveller’ or  ‘excursionist’. The traveller, many times ‘practiced’ nature, by applying time and effort into understanding and interpreting it through the use of art or narrative. Pausanias for example, the ancient Greek geographer and traveller, through his narrations of his travels, brings to us lively images of Antiquity, which at a degree, have constructed our own conception of it. Whilst the sketches and images of the Mediaeval travellers many times even today are considered important documents of the history of a place.



Designing infrastructure for the ‘creative tourism’: Two cases


We refer then to an incorporation of the tourist activity in each place, by developing an infrastructure of practicing nature. By this we mean an involvement with nature, which won’t be occasional but on the contrary will favour the dedication of time and effort from the visitor. The question then is the following: How is this involvement possible through architectural design and which are the tools? The last few years in Cyprus there appears an initial interest from state and local authorities for this kind of tourism. The most important expressions of this interest are the architectural competitions, which call both for programmatic ideas and for design expressions of these ideas in space. At this field of architectural competitions there are many ideas that emerge and which can be converted into interesting conditions of alternative tourism, if taken seriously by the authorities. For this article we will use as case studies two examples from our architectural practice[4], as we believe that our experience of participating in such competitions, is the most direct way to support our argument. For this reason, we will refer to two proposals, which discuss how design can get the visitor involved with nature and develope a ‘common ground’ between him, the visited place and the locals. These proposals are of two different scales, the first project for the ‘Centre of EnvironmentalInformation’ at the salt lake of Larnaca[5] being about an architectural scale and the second project for the ‘FishingHarbour and Park’ at Liopetri [6] being about a wider planning scale.

In the first case of the ‘Centre of Environmental Information’ at Alikes salt lake of Larnaca, architectural design aims at the construction of a small-scale infrastructure for initiating the visitor into the experience of the landscape. The landscape of Alikes is unique, both for its natural significance, and for its historical and cultural value. As a ‘Natura 2000’ protected area of 5 sq.km., a hospitable eco-system for many local and migrating birds, but also a place of significant historical and cultural memory[7] it could be the flagship of a ‘creative tourism’ movement for the wider area. The Centre, with uses of recreation, information and education aims at this kind of tourism. At the site we recognised a network of paths, while, as the site is hidden into a small wood of conifers and bushes, the landscape is not easily revealed. Om the contrary it must be discovered through gaps in the clusters of trees and their foliages. [Fig.2] In our proposal we took advantage of these two qualities as well as the use of movement, the crossing passages and the selected views as main elements of our design. As a result the visitor is not meant to perceive a ‘ready-made’ image of the landscape, but is offered the opportunity to construct it by himself. This is made possible by his moving in space and the urge to make choices, to discover corners and hidden views in order to find his way. [Fig.3] Through the Centre’s programme, the visitor is able to perceive at the same time information for the natural and socio-historical context of Alikes.

Fig_2

Author: draftworks*

Fig_3

Author: draftworks*

Architectural design, in this case, aims at the construction of a ‘frame’ of perceiving and interpreting the place, though the composition of partial views. This composition is based on movement, which constructs an active relationship with the place. At the same time the close association of the recreation space and the space of cultural interest constructs a common ground between the visitors and the locals. At this place tourism can get rid of stereotypes and take the form of a love for nature, of a pilgrimage, of recreation, or just of curiosity. This renders the relationship between place and tourism a multivalent experience.


The second case of the ‘Fishing Harbour and Park’ of Liopetri[8] is one of a combination between a natural environment and coastal eco-system with some rare examples of recent vernacular architecture. [Fig.4] The natural environment of the Liopetri River and the structures of the amateur fishermen make the place an informal tourist destination. The interest of this area though lies in that beyond a tourist destination is also a space of light activities, which, at first look do not appear to be too much ‘tourist’ ones, like amateur boat-fishing and micro-cultivations. In our proposal we pursued the active involvement of the visitor with the landscape, through proposing the temporal occupation of the visitor with activities of fishing, nature preserving and micro-cultivating organic species. We tested this possibility through the idea of the ‘island’ as a unit of nature and at the same time an attractor of tourist activity and a possible micro-production of goods. As a result, a set of islands create an ‘archipelago’ of mixed nature and human activity. [Fig.5] The archipelago creates a common ground for the encounters of visitors with nature and with each other. The Archipelago, as a design strategy, offers the frame for a temporal visit, as an outcome of conventional tourism, but also offers the infrastructure for the development of ‘creative tourism’, through the involvement of the visitor with nature and the investment of effort and time in his encounter with nature. In this way the ‘islands’, either as ‘fishing islands’ or ‘cultivation islands’ are offered to the visitors over a short or a long period to inhabit and exploit them. The ‘nature reserve islands’ on the other hand, are islands of local protected natural fauna and flora and they are also offered to individuals or groups of visitors for purposes of education and familiarization with techniques of nature preservation and protection. [Fig.6]

Fig_4

Fig.4: ‘Liopetri FishingHarbour’: Fishermen’s huts
Authors: draftworks*, AA+U

Fig_5
Fig.5: ‘Liopetri FishingHarbour’: ‘Archipelago’ Map
Authors: draftworks*, AA+U

This second example expresses a problematisation about a category of active tourism, for which there is not yet a much grown interest in Cyprus. We must, however, underline the interest of local authorities and the organizers of the competition in ideas that had been submitted in the first -programmatic- stage of the competition by the participating teams. The interest for these ideas encouraged interventions like the correlation of nature protecting with tourism, cultivation with tourism as well as fishing with tourism, which are ideas not yet much discussed in a Cypriot context.

Fig_6

Fig.6: ‘Liopetri FishingHarbour’: the ‘Islands’
Authors: draftworks*, AA+U



‘But isn’t that beautiful?’


Martin Friedman narrates the following story about the American sculptor IsamuNoguchi:
‘In 1973, Noguchi was invited by the Indian government to built a park on a silt river mound across the water from Bombay. There was only one problem with the site, he learned –it vanished when the tide came in’

Friedman transfers the words of Noguchi:
‘I said, ‘well, how am I going to make a park when it disappears once a day?
They said ‘But isn’t that beautiful? All the birds come to it’
‘It just vanishes and a lot of fish come up there and a lot of birds come down to get the fish. I thought ‘Oh well, the only thing to do, of course, is like in the Indian Ramayana, to get the assistance of the animal kingdom. ‘So, I said, let’s make three large circular pools in there. In digging out these pools, you’d build up the land, and in the pools you’d have catfish and eel farms, a good source of protein. That would be the economy of the place, you see. Gradually the people who tended the eels and the catfish would bring their huts out there’[9]



The above reference shows the way in which architectural design can build the economy of a place, by putting forward its identity, contrary to a design that converts the place into a commodity. This is possible even for cases of countries of tourist-oriented economy, like Cyprus, on the condition that the design of tourist infrastructure focuses on constructing the experience of place or an eco-system that includes more than one actor.

In this effort the basic participating actors are two: On the one hand there is the role of the governmental and local authorities, who, like the Indians of the story, owe to embrace the peculiarity of a place and risk by providing opportunities to innovative ideas. Unfortunately, the initial interest of the authorities in many cases remains in suspension, on the occasion of the recent economic recession or the difficulty of decision-making. Even though the embracement of the ‘creative tourism’ actually triggered the development of local areas, as international examples have shown, many relevant ideas and feasible plans remain in suspension. On the other hand there is the role of the professionals that form space and especially the architects, who are trained to recognise the peculiarities of a place and to produce innovative ideas. Like in the case of Noguchi[10], architects many times are called to convert an -at first sight-  ‘disadvantage’ into an ‘advantage’ by unlocking the creative forces of a place.


As a conclusion, there can be a hopeful message: there is a growing number of people internationally who choose kinds of ‘creative tourism’ that develop bonds with the place as alternative forms of tourism. This is about a category that we could also call ‘eco-tourism’, as it puts forward the need for creating eco-systems where all different actors seek their distinct role. It mainly falls on the authorities to take initiatives, embrace this friendly form of tourism and convert it into an opportunity for economic growth, and at the same time a qualitative re-branding of a place.

Christos Papastergiou, Christiana Ioannou
[draftworks*2012. All rights reserved] 



[1]  Interview with economist Paul Krugman: ‘Greece will leave Euro zone within 12 months’ The Independent, 30 May 2012
http://www.independent.co.uk/news/world/politics/interview-with-economist-paul-krugman-greece-will-leave-eurozone-within-12-months-7804753.html
[2]  Jean Baudrillard. ‘Simulacra and Simulations’, in Selected Writings, ed Mark Poster. Stanford University Press, 1998, pp.166-184.
[3] Erving Goffman, ‘Frame Analysis, An Essay on the Organisation of Experience’. Northeastern University Press, Boston, 1986
The word bracketing can be interpreted as ‘putting into brackets’
[4] draftworks*architects, Christiana Ioannou, Christos Papastergiou, www.draftworks.eu
[5]  ‘Centre for Environmental Informationat salt-lake of Larnaca, Cyprus.1st prize at the architectural competition, draftworks* architects, project team: Christiana Ioannou, Christos Papastergiou. Project assignment by the Environmental Agency. At present the project remains in suspension at the stage of tenders. 2009-2011
[6] ‘Fishing Harbour at Liopetri’, 3d prize at a two-stage architectural competition. draftworks*architects and AA+U. Project team: Christiana Ioannou, Christos Papastergiou, Dr. Socratis Stratis, 2011-12
[7] Close to the Salt lake of Larnaca there is the ‘Soultan Tekke’ mosque, an important monument of Islamic culture. Till the 1980s the salt lake was a place for salt extraction, an economic activity that was a source of income for the local community for many centuries.
[8] In cooperation with Dr. Socratis Stratis architect (AA+U)
[9] Martin Friedman, Noguchi's Imaginary Landscapes, Design Quarterly, No. 106/107, (1978), pp. 1+3-99 (p.51)
[10] Noguchi was not an architect but a sculptor. He however had a very strong ‘architectural’ take on space.

Saturday, 15 September 2012

Clair De Lune, A story 'Made In Athens' #3

Clair4
[Clair de Lune, model and photograph by draftworks*architects] 

The third story of Athens, Northwest Passage is about Hippothontis, a tribe that believes it originates from the night sky. This is why they know everything about the night sky, all the stars and the constellations, with the slightest scientific detail. They however mix scientific knowledge with fables, myths and imagination and they can’t actually distinguish astronomy from astrology, or even sometimes reality from fiction. The most magnificent of Hippothontis inventions is the Planisphere. This is a structure that, like an inversed planetarium on which the night sky is engraved, covers the inner patios of their blocks. The Hippothontis people orientate their daily life according to this structure. Their friendships, the flat they live on, more or less significant moments in their life are linked with the view of the structure. At the end of each month, when the moon is full, the structure is lit from below and all the stars of the night sky glow in their patio just for one night. This is when the Hippothontis celebrate their biggest fair.

Excerpts from the story Clair de Lune, part of the project 'Athens: Northwest Passage', by draftworks* Exhibited at the 13th Venice Biennale, Greek pavilion [curators: Panos Dragonas, Anna Skiada] 

This is how the story starts:


CLAIR DE LUNE, THE PLANISPHERE OR THE INVERSED PLANETARIUM


‘I would cheerfully have died then, because I had lived through the most beautiful story I had ever read in my entire life. Perhaps I had found that we all look for in the pages of books and on the screens of movie theatres: it was a story in which the stars and I were the protagonists’
Umberto Eco, Six Walks in the Fictional Woods



Hippothontis, Day 5, Maupertius

Hippothontis is a tribe that is not too much attached to this world. Some people say that their origin is from the sky, the night-sky, and that is where they tend to return.

Their knowledge of astronomy is very precise, and yet they confuse astronomy with astrology, most likely on purpose. They have written countless books about each one of the stars and the constellations, extremely detailed with all their physical properties and exact distance from earth. And yet, if you ask them, they will tell you that according to the old myth ‘stars are the pinholes in the curtain of the night poked by blooming-birds trying to escape’, or they will passionately try to assure you that, ‘as the French scientist Maupertuis has taught the nebulae are openings in the firmament, through which the empyrean can be seen’. That is not because they are confused, but because they have an eccentric understanding of reality; most of the times they don’t want to distinguish reality from fiction, or precision from approximation. They sometimes take for reality events that they have imagined, or events that others have narrated to them, and the opposite; they may take a real event for a caprice of imagination. That is why when they talk to each other one may understand them as being ironic, or schizophrenic; and a foreigner may even be insulted, as he will not understand if they are true to him or tease him and making fun of him. And yet what I admired to them was exactly that: they can talk about something obvious as being totally irrational and make something absurd seem to you as the most self-evident true in the world. And you will know that they never lie about it.

[...]

And this is how the story ends:

Hippothontis , Day 12, The Moonlight Landscape Fair


For 29,53 consecutive days each month, in between the two full moons, the Planisphere is full-lit and the constellations shine as if they have moved from the sky to the ground, the walls and the roofs. However once a month, when the moon is full and the stars in the sky have disappeared, when the moonlight casts on the buildings top and blind walls, they celebrate their biggest fare. They all go below the Inversed Planetarium and raise their look up. This is when the stars become actual pinholes and the ceiling becomes a glorious nebulae, lit by the moon, and then they tell you with pride: ‘Here, now you see how Maupertius was right’. This is when they switch the constellations off for a day 'And through the quiet moonlight their songs rise’:

Votre âme est un paysage choisi
Que vont charmant masques et bergamasques
Jouant du luth et dansant et quasi
Tristes sous leurs déguisements fantasques.
Tout en chantant sur le mode mineur
L'amour vainqueur et la vie opportune
Ils n'ont pas l'air de croire à leur bonheur
Et leur chanson se mêle au clair de lune,
Au calme clair de lune triste et beau,
Qui fait rêver les oiseaux dans les arbres
Et sangloter d'extase les jets d'eau,
Les grands jets d'eau sveltes parmi les marbres.





Clair3
[Clair de Lune, model and photograph by draftworks*architects]

Clair2
[Clair de Lune, model and photograph by draftworks*architects]  

Clair1[Clair de Lune, model and photograph by draftworks*architects]


Sunday, 9 September 2012

The Unfinished Cathedral, a story ‘Made in Athens’ #2

Cathedral1
[The Unfinished Cathedral, model and photograph by draftworks*architects]

The second story is that of Erechteis, a tribe that is famous among the tribes of the Northwest Passage for their love for Chance. As they totally rely on Chance’s schizoid routes, they are incapable of ever finishing a thing by their own. The text exhibited tells the story of the only time they agreed in something and achieved in finishing it: that was the temporary dome of their cathedral. And they agreed in that only by chance, because the dome was just a temporal substitute for the real dome in the construction of which they never managed to agree. The temporary dome still stands there today, beautiful and mesmerizing. Without even knowing it, it manifests their most important achievement.

The Cathedral itself is a fill-in of a typical Athenian crossroads, as seen in the drawing below.


Excerpts from the story The Unfinished Cathedral, part of the project 'Athens: Northwest Passage', by draftworks* Exhibited at the 13th Venice Biennale, Greek pavilion [curators: Panos Dragonas, Anna Skiada] 

Here is how the story starts:


‘Where the gods reside even the most subtle deviations obtain huge dimensions and show how important is both in our actions and our thoughts what we have thought as insignificant’
Odysseas Elytis, Idiotiki Odos


Day 2, unfinished business


Erechteis are famous among the tribes of the North West Passage for their love for chance. Their notorious love is definitely expressed by their passion for chance games. They are very fond of games like cards and dice; they may spend their whole day at the stock market and put bets on everything. They use to start their phrases with ‘My bet is that...’ instead of ‘I believe that...’ or ‘I suppose that....’ or even ‘I wish that...’ they say ‘I bet on you...’ when they want to say ‘I believe you...’, ‘I trust you...’ or even ‘I love you...’. On the other hand they despise games where chance is not so much involved, like chess. They say ‘things that can be planned are the devil’s work!’. They are also highly superstitious; they paint their black cats white, they never use ladders and they don’t sleep on beds in case they forget and leave their hat on. Beyond that they also use to pay attention to the slightest detail. And when they talk to each other, they may fix their attention to a small detail and miss the whole picture. That is why they often misunderstand each other, get easily irritated and pick quarrels.
  
[...]

And here is how the story ends:


[...]

Erechtheis believe that the model of the roof is their biggest achievement. You can see it kept in a jewel case being cared like the most precious heirloom, the dome that they still try to design. This is their ‘Nuper Rosarium Flores’, their ‘blossoming flower’ of the Cathedral, the only work that, according to the prophesy, chance will let them one day to finish by their own. For centuries they believe that they are that close in finishing it. No one pays attention however to their temporary dome. They have never thought that this might be their real ‘blossoming flower .‘


[draftworks*2012. All rights reserved]

CathedralDWG
[The Unfinished Cathedral, drawing by draftworks*architects]

Cathedral2
[The Unfinished Cathedral, model and photograph by draftworks*architects]

Cathedral4
[The Unfinished Cathedral, model and photograph by draftworks*architects]

Cathedral3
[The Unfinished Cathedral, model and photograph by draftworks*architects]

Friday, 24 August 2012

Making of #2: stories for the 13th Venice Biennale



GodsCemetery_3b

[Gods' Cemetery, model and photograph by draftworks*architects]


Maybe one of architects’ most distinctive tasks is answering to questions. Now, there are two ways of answering; the first is to answer directly, like solving a problem, like proposing spaces to satisfy physical needs. We admit that this is maybe the most important and time-consuming way and it takes a lot of our own time andenergy too. There is, however, also a second way of answering, which is more indirect, more oblique, just brushing by reality, which, at the same time, means observing reality from a different standpoint.  In this particular way of answering you shift a little bit from the answer, you avoid answering directly to a problem and play dump a little bit. This does not mean avoiding reality, this does not mean escapism, this means entering into reality from another door. We remember the words of the Greek poet Odysseas Elytis who asks for:
‘A small turn of the head
Which could mean a turn of the whole world’

This means that a change of perspective can trigger a change of understanding things, which may trigger in turn a transformation of the world, a personal one.

For us, a way of doing this is by using techniques and strategies that the narrative arts -like literature or cinema- use: metaphors, allegories, speaking in first person and telling a story, instead of describing scientifically a condition. This way of answering to a question through a story also appeals to people in a different way than a building does, maybe not as users but as people that have the gift of imagining and who want to use it, which is the need that literature, for example, appeals to.

Our project consists of stories, drawings and models. The protagonist, who is an explorer that travels around a region of Athens, narrates the story in first person. In his travel he encounters imaginary tribes, each one of which has developed distinct habits and eccentric uses of space. Each tribe is also attached to a specific type of the urban environment of Athens.  The block, the crossroads, the space between blocks, the unused patios within the blocks, are the prime materials through which the eccentricity of each tribe emerges: Pandionis worship a different god every week and use to burry him in their ‘Gods Cemetery’ by the end of the week. Erechteis are against finishing things and they celebrate their peculiarity in their ‘Unfinished Cathedral’. Hippothontis believe that they originate from the night sky and they want to have the stars and constellations glowing in their back yard in ‘Clair de Lune’. Leontis are sure that their dreams is a night-reality that is as real as the day-reality. Aiantis have built a wall around their block beyond which, they believe, is the realm of the gods, the animals and the dead, in ‘Pomerium’. The allegory of the tribes at each case refers -but is not limited- to human conditions, their relationship with each other and with their city: passions, fears, desires, dangers, needs, limitations and prejudices can be read between the lines of each story.  


With the use of urban types of Athens and their imaginary transformation through narrative, we note that the city is made of a prime material, which can be transformed with the use of imagination.  This may not be the architect’s major task, it is however as much important. 



Tuesday, 21 August 2012

Making of #1: models for the 13th Venice Biennale

clair4
[Image of one of our models to be exhibited soon at the forthcoming 13th Venice Biennale. Picture: draftworks*architects ]

Architects usually talk about their models as finished objects, already charged with representations and symbolisms. They rarely talk about the process of making them, either because they didn’t make them themselves, or because they did make them themselves but they didn’t enjoy making them, or merely because they don’t care about the process of making them: Usually models, such as drawings, are means to communicate, they do not have a value per se.

Well, the latter was something that I reconsidered the moment I got to work on own models at a proper workshop. Despite the dust and the noise or the annoying timetable, having every possible machine at hands’ reach was a life-changing experience; the opportunity to play with them was a main reason for enjoying the process. That was when I discovered the wood and especially the birch-plywood. With it I could have mass, but also surface, I could have a uniform surface, but also a striped one when I wanted to give some scale or texture to the model.

J.A. Fay & Co.'s band re-sawing machine, 1876
[ Graphic of an old band-saw machine. Picture by Marcel Douwe Dekker's photostream ]


Plywood is one of the two main materials/techniques that we used in making the models for the 13th Venice Biennale. We used it both for making the volumes of the buildings and for making textured surfaces, such as ground, corridors, or walls. Plywood can also be cut so thin, that it can even glow if you put it in front of the light. If you want to use wood as a model-making material maybe the best is to find a carpenter’s workshop, if he likes you he may even let you use it for free, but try not to meddle too much in his work. For the last two years we couldn’t have access to a wood-workshop and decided to buy a small band saw machine for our own use. There are some that are portable, but they do make some considerable noise, so you better have a corner where you will not get into people’s ears too much. Have in mind also that you will have to arrange proper ventilation (if the space is not open) or wear a mask, because the machine produces a cloud of dust, which you won’t want to inhale. Eventually it is a mess, but if you love it –like us- you can see only advantages. The price is not too low, but also not too high, but it is a good investment. We also bought a portable grinder and some other smaller tools. And we were lucky enough to get a Dremel as a gift! (thanks Yiorgos+Yiannis!) And there was our portable wood workshop!

Luke Skywalker
[ Luke Skywalker holding the laser-sward. Image by m4calliope's photostream ]

The second material/technique that we used was laser cutting. To tell the truth, it was quite recently (a couple of years ago) that we discovered this technique (we wood-cut since 2006 but laser-cut since 2010), but we soon got deep into the dedicated laser-enthusiasts cult. We rarely use it for cutting that can be done by an old fashioned cutter-knife, but every time we are around the machine we cannot help but experiment and explore its potentials in unconventional engraving, cutting, patterning etc. Laser cutting is a quite new thing in architecture model making and it has a lot of uncharted areas ahead. A problem is the access to a laser-cutting machine. It is quite unlikely to find a portable laser-cutter like the one Luke holds in the picture (but if you do please do let me know) and it is –still- much expensive to buy a machine –even a small A4 or A3 machine. Most likely is to find a workshop that uses one or an educational institution that you are affiliated to somehow and use it with an hourly fee. Anyways, it also vale la pena, so do not be afraid to look for it.


What we did in most of the models was a combination of the two materials/techniques, with each one contributing its distinct characteristics. We used the plywood to make the models’ mass, the forms or the backgrounds and the laser-cut paper for introducing details into the models, forming surfaces or layers (we love the burned patina on the snow-white paper...). Sometimes you may also have to use a third part, a catalyst, in order to marry the two materials. In some of our models this catalyst was the light, led-light stripes that were put in-between the materials. We plugged the light in and –wow- the model became a story. (Although -I am afraid- it is more difficult than it sounds...but won’t have to talk about it now)


[draftworks*2012]

Tuesday, 14 August 2012

Haarlemmerstraat playground, the forming power of imagination

Herenmarkt_1      At the west side of the old city centre of Amsterdam, off Haarlemmstraat (a small street with local stores and cute lunch shops) there is the old ‘West-Indisch Huis’ aka the home of the Dutch ‘West-Indies Company’, the organisation responsible for the Dutch colonial activity during the 17th century (The NY city founding pact was signed there in 1625). 

    Now, hidden behind the building there is one of the most well preserved Aldo van Eyck’s playgrounds. I had the chance to visit it exactly three years ago in August 2009, during a research trip to the playgrounds. In the middle of it there is a rectangular sandpit. It is ten by ten meters in size with a short continuous concrete verge surrounding it and a cylindrical altar-like stone in the middle. Three children were playing in it the day we visited it, totally absorbed by the world of their play. I stood there for a few minutes and imagined how the sandpit would work in the children’s imagination: the verge could take the form of a monumental wall, or a home couch, or a long table, and the altar would count as an imaginary large magical stone, or a stove to bake sand-balls or even the centre around which the world turns. However, the most prevailing element of all was the sand. It filled the sandpit and with its uneven surface looked like a stormy sea. The sand created the impression of a matter that there was always there and not just as an infill of the pit, like a primordial substratum that extended underneath the whole city. What kind of force could create this absurd impression?

     Van Eyck in his writings highlights the importance of children’s imagination, not as a cute childish thing, but as a power that can motivate the city. He discusses that imagination is the form of power that can re-combine things creatively, that can transform things and he pushes his argument so far as to support that eventually the only things that exist are those that are filtered through imagination: 
      'All things are recreated continually in the mind through the power of imagination –they would not exist otherwise, for only what passes through imagination really ‘exists’ –consciously or unconsciously – and is born anew. As all things pass through the continuum of man’s mind –the continuum of interiorized reality –they merge, become permeable and are recreated, transformed’ Aldo van Eyck, Writings 

     Looking back at the sandpit through the filter of imagination one could probably agree that it was not just a pit filled with sand. The concrete verge worked as a frame that opened a window to a second ground of the city, below the first man-made one, connecting our reality with a mythical landscape. We were lucky enough to catch a glimpse of this landscape through the frame of this pit. The verge, the altar and mainly the fluid matter of the sand were then formed in the hands of the children into small fictional worlds. Shouldn't the city offer such kinds of matter which, like sand, can be formed in the hands of children? Or in the imagination of the adults?


[draftworks*2012]